Since the Nintendo DS has already proven itself a phenomenally popular pocket game device, selling millions to gamers-on-the-go looking for some often quirky, usually innovative fun in their gaming day, happily forgoing the superior graphics, indulgently pricier horsepower of its nearest competitor, the PlayStation Portable (PSP), in favor of dual screens, touch, smudge and vocal interfacing options and free wi-fi connectivity for multiplayer gaming and communication, then there is only really one thing left to do to the Nintendo DS to attract a still larger audience: Make it cool.
Hence, the Nintendo DS Lite. Internally the same system as the clunky, bi-folding beveled-brick of the original DS, released back in 2004, still compatible with all NDS games as well as backward compatible with Game Boy Advance games, but downsized by a third and stricken with clean, minimalistic lines and a decidedly white washed appearance that, for all intents and purposes, makes it look like an iPod from afar (when closed up) which, like it or lump it, is pretty much the benchmark style of 21st century personal technology.
On top of the shrinkage and paint job (lighter, shorter, thinner, boxier... iPoddier), DS Lite also constitutes a DS upgrade of sorts. It now sports much brighter display screens (w/ four settings), for one, plus a modest repositioning of its buttons and microphone, a dust cover for the GBA cartridge slot, and a slightly fatter and longer stylus, which nets a svelte, compact device that makes you wonder why they didn't do it like this in the first place.
Further, and not coincidently, the DS Lite, which officially comes available on June 11, has launched with a nice niche suite of games, newly branded, budget priced and directly appealing to the white-washed masses--including those who may or may not be gamers, aka "anybody"--in what Nintendo has dubbed "Touch Generations" games. These are a combination of re-envisioned retro games, oddball brain teasers and otherwise non-standard pocket videogames flavored for the "casual" crowd, those quick-fix gamers with something better to do most of the time save for stolen moments on the bus or airport lounge or in those 8 minutes and 37 seconds between putting the kids down and falling asleep on the couch in a fit of exhaustion.
See Nintendo to touch the casual generation for more info.